2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float arr[3];
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};
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struct S {
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tint_array_wrapper numbers;
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};
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct buf2 {
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2021-08-23 21:45:23 +00:00
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/* 0x0000 */ float2 zeroVec;
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2021-07-23 13:10:12 +00:00
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};
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struct buf3 {
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2021-08-23 21:45:23 +00:00
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/* 0x0000 */ float2 oneVec;
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2021-07-23 13:10:12 +00:00
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_2 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_5) {
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2021-07-23 13:10:12 +00:00
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S obj = {};
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float a = 0.0f;
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float2 x_49 = 0.0f;
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float b = 0.0f;
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float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el;
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float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el;
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float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el;
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2021-08-04 22:15:28 +00:00
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tint_array_wrapper const tint_symbol_2 = {.arr={x_51, x_53, x_55}};
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S const tint_symbol_3 = {.numbers=tint_symbol_2};
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obj = tint_symbol_3;
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2021-07-23 13:10:12 +00:00
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float const x_59 = x_9.zeroVec.x;
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float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
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obj.numbers.arr[int(x_59)] = x_62;
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float const x_65 = x_9.zeroVec.x;
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float const x_67 = x_7.x_GLF_uniform_float_values.arr[0].el;
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if ((x_65 > x_67)) {
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float2 const x_73 = x_9.zeroVec;
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x_49 = x_73;
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} else {
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float2 const x_75 = x_12.oneVec;
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x_49 = x_75;
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}
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float const x_77 = x_49.y;
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a = x_77;
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float const x_79 = x_7.x_GLF_uniform_float_values.arr[0].el;
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float const x_80 = a;
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int const x_82 = x_15.x_GLF_uniform_int_values.arr[0].el;
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float const x_84 = obj.numbers.arr[x_82];
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b = mix(x_79, x_80, x_84);
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float const x_86 = b;
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float const x_88 = x_7.x_GLF_uniform_float_values.arr[2].el;
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float const x_91 = x_7.x_GLF_uniform_float_values.arr[1].el;
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2021-07-23 17:52:26 +00:00
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if ((fabs(x_86 - x_88) < x_91)) {
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2021-07-23 13:10:12 +00:00
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int const x_97 = x_15.x_GLF_uniform_int_values.arr[0].el;
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int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el;
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_5) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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2021-07-23 13:10:12 +00:00
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} else {
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int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el;
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float const x_111 = float(x_110);
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_5) = float4(x_111, x_111, x_111, x_111);
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}
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
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main_1(x_7, x_9, x_12, x_15, tint_symbol_6);
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main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_4;
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}
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2021-08-12 19:47:20 +00:00
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(0)]], constant buf2& x_9 [[buffer(1)]], constant buf3& x_12 [[buffer(2)]], constant buf0& x_15 [[buffer(3)]]) {
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2021-07-23 13:10:12 +00:00
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thread float4 tint_symbol_7 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_7, x_9, x_12, x_15, &(tint_symbol_7));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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