cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
a = 0;
const int x_26 = asint(x_6[0].x);
switch(x_26) {
case 2:
case 3: {
a = 1;
/* fallthrough */
{
}
break;
case 4: {
default: {
a = 2;
if ((a == 2)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
return;
struct main_out {
float4 x_GLF_color_1;
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;