2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float quarter;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) {
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2021-07-23 13:10:12 +00:00
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float4 N = 0.0f;
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float4 I = 0.0f;
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float4 Nref = 0.0f;
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float4 v = 0.0f;
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N = float4(1.0f, 2.0f, 3.0f, 4.0f);
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float const x_44 = x_7.quarter;
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I = float4(4.0f, 87.589996338f, x_44, 92.510002136f);
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Nref = float4(17.049999237f, -6.099999905f, 4329.370605469f, 2.700000048f);
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float4 const x_46 = N;
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float4 const x_47 = I;
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float4 const x_48 = Nref;
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v = faceforward(x_46, x_47, x_48);
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float4 const x_50 = v;
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if (all((x_50 == float4(-1.0f, -2.0f, -3.0f, -4.0f)))) {
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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2021-07-23 13:10:12 +00:00
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} else {
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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2021-07-23 13:10:12 +00:00
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}
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) {
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main_1(x_7, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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2021-07-23 13:10:12 +00:00
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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