dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-vector-dce-inc-unused-comp/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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float2 a = 0.0f;
float2 b = 0.0f;
a = float2(1.0f, 1.0f);
int const x_38 = x_6.zero;
if ((x_38 == 1)) {
float const x_43 = a.x;
a.x = (x_43 + 1.0f);
}
float const x_47 = a.y;
b = (float2(x_47, x_47) + float2(2.0f, 3.0f));
float2 const x_50 = b;
if (all((x_50 == float2(3.0f, 4.0f)))) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}