2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
2021-08-04 22:15:28 +00:00
|
|
|
struct tint_symbol_1 {
|
2021-07-23 13:10:12 +00:00
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
|
|
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
2021-07-23 13:10:12 +00:00
|
|
|
if (true) {
|
2021-08-04 22:15:28 +00:00
|
|
|
float const x_23 = (*(tint_symbol_4)).x;
|
2021-07-23 13:10:12 +00:00
|
|
|
if ((x_23 < 0.0f)) {
|
|
|
|
while (true) {
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
2021-07-23 13:10:12 +00:00
|
|
|
{
|
2021-08-04 22:15:28 +00:00
|
|
|
float const x_32 = (*(tint_symbol_4)).x;
|
2021-07-23 13:10:12 +00:00
|
|
|
if ((x_32 < 0.0f)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
|
|
*(tint_symbol_5) = gl_FragCoord_param;
|
|
|
|
main_1(tint_symbol_6, tint_symbol_5);
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
|
|
|
|
return tint_symbol_2;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
|
2021-07-23 13:10:12 +00:00
|
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
|
|
thread float4 tint_symbol_8 = 0.0f;
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
|
|
|
|
tint_symbol_1 wrapper_result = {};
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
|