dawn-cmake/test/vk-gl-cts/graphicsfuzz/loop-dead-if-loop/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
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};
struct tint_array_wrapper {
int arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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int k = 0;
int GLF_dead0j = 0;
tint_array_wrapper donor_replacementGLF_dead0stack = {};
int donor_replacementGLF_dead0top = 0;
int x_54 = 0;
float4 matrix_b = 0.0f;
int b = 0;
k = 0;
while (true) {
int const x_12 = k;
if ((x_12 < 4)) {
} else {
break;
}
float const x_62 = x_6.injectionSwitch.y;
if ((0.0f > x_62)) {
GLF_dead0j = 1;
while (true) {
int const x_13 = donor_replacementGLF_dead0stack.arr[0];
if ((1 <= x_13)) {
} else {
break;
}
}
int const x_14 = donor_replacementGLF_dead0top;
int const x_15 = donor_replacementGLF_dead0top;
if (((x_14 >= 0) & (x_15 < 9))) {
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int const x_16 = donor_replacementGLF_dead0top;
int const x_17 = as_type<int>((as_type<uint>(x_16) + as_type<uint>(1)));
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donor_replacementGLF_dead0top = x_17;
x_54 = x_17;
} else {
x_54 = 0;
}
int const x_18 = x_54;
donor_replacementGLF_dead0stack.arr[x_18] = 1;
}
matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f);
b = 3;
while (true) {
int const x_19 = b;
if ((x_19 >= 0)) {
} else {
break;
}
int const x_20 = b;
int const x_21 = b;
float const x_87 = matrix_b[x_21];
matrix_b[x_20] = (x_87 - 1.0f);
{
int const x_22 = b;
b = as_type<int>((as_type<uint>(x_22) - as_type<uint>(1)));
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}
}
{
int const x_24 = k;
k = as_type<int>((as_type<uint>(x_24) + as_type<uint>(1)));
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}
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}