2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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2021-08-23 21:45:23 +00:00
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/* 0x0000 */ float2 injectionSwitch;
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2021-07-23 13:10:12 +00:00
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};
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struct tint_array_wrapper {
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int arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
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2021-07-23 13:10:12 +00:00
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int k = 0;
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int GLF_dead0j = 0;
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tint_array_wrapper donor_replacementGLF_dead0stack = {};
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int donor_replacementGLF_dead0top = 0;
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int x_54 = 0;
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float4 matrix_b = 0.0f;
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int b = 0;
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k = 0;
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while (true) {
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int const x_12 = k;
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if ((x_12 < 4)) {
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} else {
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break;
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}
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float const x_62 = x_6.injectionSwitch.y;
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if ((0.0f > x_62)) {
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GLF_dead0j = 1;
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while (true) {
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int const x_13 = donor_replacementGLF_dead0stack.arr[0];
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if ((1 <= x_13)) {
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} else {
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break;
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}
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}
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int const x_14 = donor_replacementGLF_dead0top;
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int const x_15 = donor_replacementGLF_dead0top;
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2021-07-26 17:34:58 +00:00
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if (((x_14 >= 0) & (x_15 < 9))) {
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2021-07-23 13:10:12 +00:00
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int const x_16 = donor_replacementGLF_dead0top;
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2021-07-30 18:59:06 +00:00
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int const x_17 = as_type<int>((as_type<uint>(x_16) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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donor_replacementGLF_dead0top = x_17;
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x_54 = x_17;
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} else {
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x_54 = 0;
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}
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int const x_18 = x_54;
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donor_replacementGLF_dead0stack.arr[x_18] = 1;
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}
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matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f);
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b = 3;
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while (true) {
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int const x_19 = b;
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if ((x_19 >= 0)) {
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} else {
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break;
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}
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int const x_20 = b;
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int const x_21 = b;
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float const x_87 = matrix_b[x_21];
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matrix_b[x_20] = (x_87 - 1.0f);
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{
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int const x_22 = b;
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2021-07-30 18:59:06 +00:00
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b = as_type<int>((as_type<uint>(x_22) - as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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{
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int const x_24 = k;
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2021-07-30 18:59:06 +00:00
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k = as_type<int>((as_type<uint>(x_24) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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2021-07-23 13:10:12 +00:00
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
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main_1(x_6, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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2021-07-23 13:10:12 +00:00
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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