dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-composite2/1.wgsl.expected.hlsl

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 indexable[16] = (float4[16])0;
int x_72 = 0;
int x_72_phi = 0;
int x_75_phi = 0;
const float4 x_54 = gl_FragCoord;
const float2 x_55 = float2(x_54.x, x_54.y);
const float2 x_58 = asfloat(x_6[0].xy);
const float2 x_59 = (x_55 / x_58);
const int x_70 = (int((x_59.x * float4(float4(0.0f, x_55, 0.5f).w, 10.0f, float2(0.0f, 0.0f)).y)) + (int((x_59.y * 10.0f)) * 10));
x_72_phi = 100;
x_75_phi = 0;
while (true) {
int x_73 = 0;
int x_76 = 0;
x_72 = x_72_phi;
const int x_75 = x_75_phi;
if ((x_75 < x_70)) {
} else {
break;
}
{
x_73 = (((4 * asint(x_72)) * (1000 - asint(x_72))) / 1000);
x_76 = (x_75 + 1);
x_72_phi = x_73;
x_75_phi = x_76;
}
}
const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
indexable = tint_symbol_4;
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const float4 x_84 = indexable[asint((x_72 % 16))];
x_GLF_color = x_84;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}