dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-bubblesort-flag-.../1.wgsl.expected.hlsl

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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[1];
};
cbuffer cbuffer_x_13 : register(b0, space0) {
uint4 x_13[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
bool checkSwap_f1_f1_(inout float a, inout float b) {
bool x_147 = false;
float x_158 = 0.0f;
float x_159 = 0.0f;
float x_179 = 0.0f;
float x_178 = 0.0f;
float x_185 = 0.0f;
float x_184 = 0.0f;
float x_160_phi = 0.0f;
float x_180_phi = 0.0f;
float x_186_phi = 0.0f;
const float x_149 = gl_FragCoord.y;
const float x_151 = asfloat(x_9[0].y);
const bool x_153 = (x_149 < (x_151 / 2.0f));
if (x_153) {
x_158 = a;
x_160_phi = x_158;
} else {
x_159 = 0.0f;
x_160_phi = x_159;
}
float x_166 = 0.0f;
float x_167 = 0.0f;
float x_168_phi = 0.0f;
const float x_160 = x_160_phi;
bool guard155 = true;
if (false) {
} else {
if (guard155) {
if (x_153) {
x_166 = b;
x_168_phi = x_166;
} else {
x_167 = 0.0f;
x_168_phi = x_167;
}
const bool x_169 = (x_160 > x_168_phi);
if (x_153) {
x_147 = x_169;
}
if (true) {
} else {
guard155 = false;
}
if (guard155) {
guard155 = false;
}
}
}
if (x_153) {
x_179 = 0.0f;
x_180_phi = x_179;
} else {
x_178 = a;
x_180_phi = x_178;
}
const float x_180 = x_180_phi;
if (x_153) {
x_185 = 0.0f;
x_186_phi = x_185;
} else {
x_184 = b;
x_186_phi = x_184;
}
const float x_186 = x_186_phi;
if (x_153) {
} else {
x_147 = (x_180 < x_186);
}
return x_147;
}
void main_1() {
int i = 0;
float data[10] = (float[10])0;
int i_1 = 0;
int j = 0;
bool doSwap = false;
float param = 0.0f;
float param_1 = 0.0f;
float temp = 0.0f;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
const int x_62 = i;
const int x_63 = i;
const float x_67 = asfloat(x_13[0].y);
data[x_62] = (float((10 - x_63)) * x_67);
}
}
i_1 = 0;
{
for(; (i_1 < 9); i_1 = (i_1 + 1)) {
j = 0;
{
for(; (j < 10); j = (j + 1)) {
if ((j < (i_1 + 1))) {
continue;
}
const int x_93 = j;
const float x_95 = data[i_1];
param = x_95;
const float x_97 = data[x_93];
param_1 = x_97;
const bool x_98 = checkSwap_f1_f1_(param, param_1);
doSwap = x_98;
if (doSwap) {
const float x_104 = data[i_1];
temp = x_104;
const int x_105 = i_1;
const float x_108 = data[j];
data[x_105] = x_108;
data[j] = temp;
}
}
}
}
}
const float x_118 = gl_FragCoord.x;
const float x_120 = asfloat(x_9[0].x);
if ((x_118 < (x_120 / 2.0f))) {
const float x_127 = data[0];
const float x_130 = data[5];
const float x_133 = data[9];
x_GLF_color = float4((x_127 / 10.0f), (x_130 / 10.0f), (x_133 / 10.0f), 1.0f);
} else {
const float x_137 = data[5];
const float x_140 = data[9];
const float x_143 = data[0];
x_GLF_color = float4((x_137 / 10.0f), (x_140 / 10.0f), (x_143 / 10.0f), 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}