dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-mergesort-flatte.../1.spvasm.expected.hlsl

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static int data[10] = (int[10])0;
static int temp[10] = (int[10])0;
cbuffer cbuffer_x_28 : register(b0, space0) {
uint4 x_28[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
const int x_255 = from;
k = x_255;
const int x_256 = from;
i = x_256;
const int x_257 = mid;
j = (x_257 + 1);
while (true) {
int x_285 = 0;
int x_286 = 0;
int x_305 = 0;
int x_306 = 0;
int x_320 = 0;
int x_324 = 0;
int x_339 = 0;
int x_338 = 0;
int x_352 = 0;
int x_351 = 0;
int x_366 = 0;
int x_365 = 0;
int x_287_phi = 0;
int x_307_phi = 0;
int x_328_phi = 0;
int x_340_phi = 0;
int x_353_phi = 0;
int x_367_phi = 0;
const float x_261 = asfloat(x_28[0].x);
if ((1.0f >= x_261)) {
} else {
continue;
}
const int x_266 = i;
const int x_267 = mid;
const int x_269 = j;
const int x_270 = to;
if (((x_266 <= x_267) & (x_269 <= x_270))) {
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} else {
break;
}
const int x_276 = data[i];
const int x_279 = data[j];
const bool x_280 = (x_276 < x_279);
if (x_280) {
x_285 = k;
x_287_phi = x_285;
} else {
x_286 = 0;
x_287_phi = x_286;
}
const int x_287 = x_287_phi;
const int x_288 = (x_287 + 1);
if (x_280) {
k = x_288;
const float x_293 = asfloat(x_28[0].x);
if (!((1.0f <= x_293))) {
} else {
continue;
}
}
const float x_297 = asfloat(x_28[0].y);
if ((x_297 >= 0.0f)) {
} else {
continue;
}
const int x_300 = 0;
if (x_280) {
x_305 = i;
x_307_phi = x_305;
} else {
x_306 = 0;
x_307_phi = x_306;
}
const int x_309 = (x_280 ? x_307_phi : x_300);
if (x_280) {
i = (x_309 + 1);
}
const int x_315 = 0;
if (x_280) {
x_320 = data[x_309];
const float x_322 = asfloat(x_28[0].y);
x_328_phi = x_320;
if (!((0.0f <= x_322))) {
continue;
}
} else {
x_324 = 0;
const float x_326 = asfloat(x_28[0].y);
x_328_phi = x_324;
if (!((x_326 < 0.0f))) {
} else {
continue;
}
}
const int x_328 = x_328_phi;
if (x_280) {
temp[x_287] = (x_280 ? x_328 : x_315);
}
if (x_280) {
x_339 = 0;
x_340_phi = x_339;
} else {
x_338 = k;
x_340_phi = x_338;
}
const int x_340 = x_340_phi;
if (x_280) {
} else {
k = (x_340 + 1);
}
const float x_345 = asfloat(x_28[0].x);
if (!((1.0f <= x_345))) {
} else {
continue;
}
if (x_280) {
x_352 = 0;
x_353_phi = x_352;
} else {
x_351 = j;
x_353_phi = x_351;
}
const int x_357 = (x_280 ? 0 : x_353_phi);
if (x_280) {
} else {
j = (x_357 + 1);
}
if (x_280) {
x_366 = 0;
x_367_phi = x_366;
} else {
x_365 = data[x_357];
x_367_phi = x_365;
}
const int x_367 = x_367_phi;
if (x_280) {
} else {
temp[x_340] = x_367;
}
}
while (true) {
const int x_376 = i;
const int x_378 = i;
const int x_379 = mid;
if (((x_376 < 10) & (x_378 <= x_379))) {
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} else {
break;
}
const int x_383 = k;
k = (x_383 + 1);
const int x_385 = i;
i = (x_385 + 1);
const int x_388 = data[x_385];
temp[x_383] = x_388;
}
const int x_390 = from;
i_1 = x_390;
while (true) {
const int x_395 = i_1;
const int x_396 = to;
if ((x_395 <= x_396)) {
} else {
break;
}
const int x_399 = i_1;
const int x_402 = temp[i_1];
data[x_399] = x_402;
{
i_1 = (i_1 + 1);
}
}
return;
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int from_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
for(; (m <= high); m = (2 * m)) {
i_2 = low;
{
for(; (i_2 < high); i_2 = (i_2 + (2 * m))) {
from_1 = i_2;
mid_1 = ((i_2 + m) - 1);
to_1 = min(((i_2 + (2 * m)) - 1), high);
param = from_1;
param_1 = mid_1;
param_2 = to_1;
merge_i1_i1_i1_(param, param_1, param_2);
}
}
}
}
return;
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
const float x_88 = asfloat(x_28[0].x);
i_3 = int(x_88);
while (true) {
switch(i_3) {
case 9: {
data[i_3] = -5;
break;
}
case 8: {
data[i_3] = -4;
break;
}
case 7: {
data[i_3] = -3;
break;
}
case 6: {
data[i_3] = -2;
break;
}
case 5: {
data[i_3] = -1;
break;
}
case 4: {
data[i_3] = 0;
break;
}
case 3: {
data[i_3] = 1;
break;
}
case 2: {
data[i_3] = 2;
break;
}
case 1: {
data[i_3] = 3;
break;
}
case 0: {
data[i_3] = 4;
break;
}
default: {
break;
}
}
i_3 = (i_3 + 1);
{
if ((i_3 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
{
for(; (j_1 < 10); j_1 = (j_1 + 1)) {
const int x_137 = j_1;
const int x_140 = data[j_1];
temp[x_137] = x_140;
}
}
mergeSort_();
const float x_146 = gl_FragCoord.y;
if ((int(x_146) < 30)) {
const int x_153 = data[0];
grey = (0.5f + (float(x_153) / 10.0f));
} else {
const float x_158 = gl_FragCoord.y;
if ((int(x_158) < 60)) {
const int x_165 = data[1];
grey = (0.5f + (float(x_165) / 10.0f));
} else {
const float x_170 = gl_FragCoord.y;
if ((int(x_170) < 90)) {
const int x_177 = data[2];
grey = (0.5f + (float(x_177) / 10.0f));
} else {
const float x_182 = gl_FragCoord.y;
if ((int(x_182) < 120)) {
const int x_189 = data[3];
grey = (0.5f + (float(x_189) / 10.0f));
} else {
const float x_194 = gl_FragCoord.y;
if ((int(x_194) < 150)) {
discard;
} else {
const float x_201 = gl_FragCoord.y;
if ((int(x_201) < 180)) {
const int x_208 = data[5];
grey = (0.5f + (float(x_208) / 10.0f));
} else {
const float x_213 = gl_FragCoord.y;
if ((int(x_213) < 210)) {
const int x_220 = data[6];
grey = (0.5f + (float(x_220) / 10.0f));
} else {
const float x_225 = gl_FragCoord.y;
if ((int(x_225) < 240)) {
const int x_232 = data[7];
grey = (0.5f + (float(x_232) / 10.0f));
} else {
const float x_237 = gl_FragCoord.y;
if ((int(x_237) < 270)) {
const int x_244 = data[8];
grey = (0.5f + (float(x_244) / 10.0f));
} else {
discard;
}
}
}
}
}
}
}
}
}
const float x_248 = grey;
const float3 x_249 = float3(x_248, x_248, x_248);
x_GLF_color = float4(x_249.x, x_249.y, x_249.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}