dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-collatz-push-constan.../0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 resolution;
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};
struct tint_array_wrapper {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
};
int collatz_i1_(thread int* const v) {
int count = 0;
count = 0;
while (true) {
int const x_89 = *(v);
if ((x_89 > 1)) {
} else {
break;
}
int const x_92 = *(v);
if (((x_92 & 1) == 1)) {
int const x_98 = *(v);
*(v) = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(3) * as_type<uint>(x_98)))) + as_type<uint>(1)));
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} else {
int const x_101 = *(v);
*(v) = (x_101 / 2);
}
int const x_103 = count;
count = as_type<int>((as_type<uint>(x_103) + as_type<uint>(1)));
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}
int const x_105 = count;
return x_105;
}
void main_1(constant buf0& x_10, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
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float2 lin = 0.0f;
int v_1 = 0;
int param = 0;
tint_array_wrapper indexable = {};
float4 const x_63 = *(tint_symbol_4);
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float2 const x_66 = x_10.resolution;
lin = (float2(x_63.x, x_63.y) / x_66);
float2 const x_68 = lin;
lin = floor((x_68 * 8.0f));
float const x_72 = lin.x;
float const x_76 = lin.y;
v_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_72)) * as_type<uint>(8)))) + as_type<uint>(int(x_76))));
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int const x_79 = v_1;
param = x_79;
int const x_80 = collatz_i1_(&(param));
tint_array_wrapper const tint_symbol_2 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
indexable = tint_symbol_2;
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float4 const x_83 = indexable.arr[(x_80 % 16)];
*(tint_symbol_5) = x_83;
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return;
}
main_out tint_symbol_inner(constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = gl_FragCoord_param;
main_1(x_10, tint_symbol_6, tint_symbol_7);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_10, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}