2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct S {
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2021-08-23 21:45:23 +00:00
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/* 0x0000 */ float4 field0;
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2021-07-23 13:10:12 +00:00
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};
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struct S_1 {
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float4 field0;
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};
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struct main_out {
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float4 x_3_1;
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};
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struct tint_symbol_1 {
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float4 x_3_1 [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(constant S& x_5, thread float4* const tint_symbol_3) {
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2021-07-23 13:10:12 +00:00
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float4 const x_20 = x_5.field0;
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S_1 x_21_1 = {.field0=float4(0.0f, 0.0f, 0.0f, 0.0f)};
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x_21_1.field0 = x_20;
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S_1 const x_21 = x_21_1;
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2021-08-04 22:15:28 +00:00
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*(tint_symbol_3) = x_21.field0;
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2021-07-23 13:10:12 +00:00
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(constant S& x_5, thread float4* const tint_symbol_4) {
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main_1(x_5, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_3_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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2021-07-23 13:10:12 +00:00
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fragment tint_symbol_1 tint_symbol(constant S& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_3_1 = inner_result.x_3_1;
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return wrapper_result;
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2021-07-23 13:10:12 +00:00
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}
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