dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-loops-set-struct/0.wgsl.expected.hlsl

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struct StructType {
float3 col;
bool4 bbbb;
};
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
StructType x_33 = (StructType)0;
int x_38 = 0;
StructType x_42 = (StructType)0;
StructType x_33_phi = (StructType)0;
int x_9_phi = 0;
StructType x_42_phi = (StructType)0;
int x_10_phi = 0;
const StructType tint_symbol_2 = {float3(0.0f, 0.0f, 0.0f), bool4(false, false, false, false)};
x_33_phi = tint_symbol_2;
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x_9_phi = 0;
while (true) {
StructType x_34 = (StructType)0;
int x_7 = 0;
x_33 = x_33_phi;
const int x_9 = x_9_phi;
const float x_37 = asfloat(x_5[0].y);
x_38 = int(x_37);
if ((x_9 < x_38)) {
} else {
break;
}
{
x_34 = x_33;
x_34.col = float3(1.0f, 0.0f, 0.0f);
x_7 = (x_9 + 1);
x_33_phi = x_34;
x_9_phi = x_7;
}
}
x_42_phi = x_33;
x_10_phi = 0;
while (true) {
StructType x_43 = (StructType)0;
int x_8 = 0;
x_42 = x_42_phi;
const int x_10 = x_10_phi;
if ((x_10 < x_38)) {
} else {
break;
}
{
x_43 = x_42;
x_43.col = float3(1.0f, 0.0f, 0.0f);
x_8 = (x_10 + 1);
x_42_phi = x_43;
x_10_phi = x_8;
}
}
const float3 x_47 = x_42.col;
x_GLF_color = float4(x_47.x, x_47.y, x_47.z, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
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main_1();
const main_out tint_symbol_3 = {x_GLF_color};
return tint_symbol_3;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}