2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct buf0 {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float2 injectionSwitch;
|
2021-07-23 13:10:12 +00:00
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
2021-08-04 22:15:28 +00:00
|
|
|
struct tint_symbol_1 {
|
2021-07-23 13:10:12 +00:00
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
|
2021-07-23 13:10:12 +00:00
|
|
|
int i = 0;
|
|
|
|
int i_1 = 0;
|
|
|
|
int i_2 = 0;
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
2021-07-23 13:10:12 +00:00
|
|
|
i = 0;
|
|
|
|
float const x_35 = x_7.injectionSwitch.y;
|
|
|
|
if ((x_35 < 0.0f)) {
|
|
|
|
} else {
|
|
|
|
bool x_42 = false;
|
2021-08-04 22:15:28 +00:00
|
|
|
float const x_41 = (*(tint_symbol_4)).y;
|
2021-07-23 13:10:12 +00:00
|
|
|
x_42 = (x_41 < -1.0f);
|
|
|
|
if (x_42) {
|
|
|
|
} else {
|
|
|
|
while (true) {
|
|
|
|
int const x_50 = i;
|
|
|
|
if ((x_50 >= 256)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
while (true) {
|
|
|
|
i_1 = 0;
|
|
|
|
while (true) {
|
|
|
|
int const x_58 = i_1;
|
|
|
|
if ((x_58 < 1)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (x_42) {
|
|
|
|
i_2 = 0;
|
|
|
|
while (true) {
|
|
|
|
int const x_66 = i_2;
|
|
|
|
if ((x_66 < 1)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
{
|
|
|
|
int const x_70 = i_2;
|
2021-07-30 18:59:06 +00:00
|
|
|
i_2 = as_type<int>((as_type<uint>(x_70) + as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
int const x_72 = i_1;
|
2021-07-30 18:59:06 +00:00
|
|
|
i_1 = as_type<int>((as_type<uint>(x_72) + as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
{
|
|
|
|
int const x_72 = i_1;
|
2021-07-30 18:59:06 +00:00
|
|
|
i_1 = as_type<int>((as_type<uint>(x_72) + as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
if (false) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
if (false) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
|
|
*(tint_symbol_5) = gl_FragCoord_param;
|
|
|
|
main_1(x_7, tint_symbol_6, tint_symbol_5);
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
|
|
|
|
return tint_symbol_2;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
|
2021-07-23 13:10:12 +00:00
|
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
|
|
thread float4 tint_symbol_8 = 0.0f;
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
|
|
|
|
tint_symbol_1 wrapper_result = {};
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
|