dawn-cmake/test/vk-gl-cts/graphicsfuzz/undefined-integer-in-function/0-opt.wgsl.expected.hlsl

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
int performPartition_() {
int GLF_live0i = 0;
int i = 0;
int x_11 = 0;
int x_10_phi = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_10_phi = 0;
while (true) {
int x_11_phi = 0;
const int x_10 = x_10_phi;
bool x_42 = false;
const float x_41 = asfloat(x_6[0].y);
x_42 = (x_41 < 0.0f);
if (x_42) {
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
} else {
GLF_live0i = 0;
while (true) {
const bool x_47 = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
while (true) {
return 1;
}
return 0;
}
x_11_phi = x_10;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
continue;
}
x_11_phi = 0;
{
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
void main_1() {
const int x_9 = performPartition_();
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
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main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}