2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct buf0 {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float2 injectionSwitch;
|
2021-07-23 13:10:12 +00:00
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 computeColor_(constant buf0& x_7, thread float4* const tint_symbol_3) {
|
2021-07-23 13:10:12 +00:00
|
|
|
int x_injected_loop_counter = 0;
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
2021-07-23 13:10:12 +00:00
|
|
|
x_injected_loop_counter = 1;
|
|
|
|
while (true) {
|
|
|
|
float const x_38 = x_7.injectionSwitch.x;
|
|
|
|
if ((x_38 > 1.0f)) {
|
|
|
|
float const x_43 = x_7.injectionSwitch.x;
|
|
|
|
if ((x_43 > 1.0f)) {
|
|
|
|
continue;
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
return float3(1.0f, 1.0f, 1.0f);
|
|
|
|
}
|
|
|
|
return float3(0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
|
|
|
|
float3 const x_31 = computeColor_(x_7, tint_symbol_4);
|
2021-07-23 13:10:12 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_5) {
|
|
|
|
main_1(x_7, tint_symbol_5);
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)};
|
|
|
|
return tint_symbol_2;
|
|
|
|
}
|
|
|
|
|
2021-07-23 13:10:12 +00:00
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
|
|
|
|
thread float4 tint_symbol_6 = 0.0f;
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_6));
|
|
|
|
tint_symbol_1 wrapper_result = {};
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
|