dawn-cmake/test/vk-gl-cts/graphicsfuzz/uv-value-comparison-as-boolean/0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
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bool c1 = false;
float2 uv = 0.0f;
int i = 0;
bool x_37 = false;
bool x_37_phi = false;
int x_9_phi = 0;
float const x_34 = uv.y;
bool const x_35 = (x_34 < 0.25f);
c1 = x_35;
i = 0;
x_37_phi = x_35;
x_9_phi = 0;
while (true) {
x_37 = x_37_phi;
int const x_9 = x_9_phi;
if ((x_9 < 1)) {
} else {
break;
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
{
int const x_7 = i;
i = as_type<int>((as_type<uint>(x_7) + as_type<uint>(1)));
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x_37_phi = false;
x_9_phi = 0;
}
}
if (x_37) {
return;
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}