2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct buf0 {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float2 injectionSwitch;
|
2021-07-23 13:10:12 +00:00
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
2021-08-04 22:15:28 +00:00
|
|
|
struct tint_symbol_1 {
|
2021-07-23 13:10:12 +00:00
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
float func_(constant buf0& x_10, thread float4* const tint_symbol_3) {
|
2021-07-23 13:10:12 +00:00
|
|
|
bool alwaysFalse = false;
|
|
|
|
float4 value = 0.0f;
|
|
|
|
float2 a = 0.0f;
|
|
|
|
int i = 0;
|
|
|
|
bool x_121 = false;
|
|
|
|
bool x_122_phi = false;
|
2021-08-04 22:15:28 +00:00
|
|
|
float const x_71 = (*(tint_symbol_3)).x;
|
2021-07-23 13:10:12 +00:00
|
|
|
alwaysFalse = (x_71 < -1.0f);
|
|
|
|
bool const x_73 = alwaysFalse;
|
|
|
|
if (x_73) {
|
|
|
|
float2 const x_76 = a;
|
|
|
|
float4 const x_77 = value;
|
|
|
|
value = float4(x_76.x, x_76.y, x_77.z, x_77.w);
|
|
|
|
}
|
|
|
|
bool const x_79 = alwaysFalse;
|
|
|
|
if (!(x_79)) {
|
|
|
|
float2 const x_84 = x_10.injectionSwitch;
|
|
|
|
float4 const x_85 = value;
|
|
|
|
value = float4(x_84.x, x_84.y, x_85.z, x_85.w);
|
|
|
|
}
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 const x_87 = *(tint_symbol_3);
|
2021-07-23 13:10:12 +00:00
|
|
|
float4 const x_89 = value;
|
|
|
|
float4 const x_93 = value;
|
|
|
|
float2 const x_95 = (((float2(x_87.x, x_87.y) * float2(x_89.x, x_89.y)) * float2(2.0f, 2.0f)) + float2(x_93.x, x_93.y));
|
|
|
|
float4 const x_96 = value;
|
|
|
|
value = float4(x_96.x, x_96.y, x_95.x, x_95.y);
|
|
|
|
i = 0;
|
|
|
|
while (true) {
|
|
|
|
int const x_102 = i;
|
|
|
|
float const x_104 = x_10.injectionSwitch.y;
|
2021-07-30 18:59:06 +00:00
|
|
|
if ((x_102 < as_type<int>((as_type<uint>(int(x_104)) + as_type<uint>(1))))) {
|
2021-07-23 13:10:12 +00:00
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
int const x_109 = i;
|
|
|
|
value.x = float(x_109);
|
|
|
|
{
|
|
|
|
int const x_112 = i;
|
2021-07-30 18:59:06 +00:00
|
|
|
i = as_type<int>((as_type<uint>(x_112) + as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
float const x_115 = value.x;
|
|
|
|
bool const x_116 = (x_115 == 1.0f);
|
|
|
|
x_122_phi = x_116;
|
|
|
|
if (x_116) {
|
|
|
|
float const x_120 = value.y;
|
|
|
|
x_121 = (x_120 == 1.0f);
|
|
|
|
x_122_phi = x_121;
|
|
|
|
}
|
|
|
|
bool const x_122 = x_122_phi;
|
|
|
|
if (x_122) {
|
|
|
|
return 1.0f;
|
|
|
|
} else {
|
|
|
|
return 0.0f;
|
|
|
|
}
|
|
|
|
return 0.0f;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
void main_1(constant buf0& x_10, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
|
2021-07-23 13:10:12 +00:00
|
|
|
int count = 0;
|
|
|
|
int i_1 = 0;
|
|
|
|
count = 0;
|
|
|
|
i_1 = 0;
|
|
|
|
while (true) {
|
|
|
|
int const x_51 = i_1;
|
|
|
|
float const x_53 = x_10.injectionSwitch.y;
|
2021-07-30 18:59:06 +00:00
|
|
|
if ((x_51 < as_type<int>((as_type<uint>(int(x_53)) + as_type<uint>(1))))) {
|
2021-07-23 13:10:12 +00:00
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
2021-08-04 22:15:28 +00:00
|
|
|
float const x_58 = func_(x_10, tint_symbol_4);
|
2021-07-23 13:10:12 +00:00
|
|
|
int const x_60 = count;
|
2021-07-30 18:59:06 +00:00
|
|
|
count = as_type<int>((as_type<uint>(x_60) + as_type<uint>(int(x_58))));
|
2021-07-23 13:10:12 +00:00
|
|
|
{
|
|
|
|
int const x_62 = i_1;
|
2021-07-30 18:59:06 +00:00
|
|
|
i_1 = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
int const x_64 = count;
|
|
|
|
if ((x_64 == 2)) {
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
2021-07-23 13:10:12 +00:00
|
|
|
} else {
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out tint_symbol_inner(constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
|
|
|
|
*(tint_symbol_6) = gl_FragCoord_param;
|
|
|
|
main_1(x_10, tint_symbol_6, tint_symbol_7);
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
|
|
|
|
return tint_symbol_2;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) {
|
2021-07-23 13:10:12 +00:00
|
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
|
|
thread float4 tint_symbol_9 = 0.0f;
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out const inner_result = tint_symbol_inner(x_10, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
|
|
|
|
tint_symbol_1 wrapper_result = {};
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
|