2018-07-18 09:40:26 +00:00
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// Copyright 2017 The Dawn Authors
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2017-04-20 18:38:20 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-07-18 12:28:38 +00:00
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#include <dawn/dawncpp.h>
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2018-07-18 12:32:45 +00:00
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#include <dawn/dawn_wsi.h>
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2017-04-20 18:38:20 +00:00
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2017-06-19 17:15:13 +00:00
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bool InitSample(int argc, const char** argv);
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2017-07-28 01:30:57 +00:00
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void DoFlush();
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2017-06-16 22:51:14 +00:00
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bool ShouldQuit();
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2017-04-20 18:38:20 +00:00
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2017-06-16 22:51:14 +00:00
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struct GLFWwindow;
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struct GLFWwindow* GetGLFWWindow();
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2017-04-20 18:38:20 +00:00
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2018-07-18 12:06:10 +00:00
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dawn::Device CreateCppDawnDevice();
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2017-07-28 01:30:57 +00:00
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uint64_t GetSwapChainImplementation();
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2018-07-18 11:45:46 +00:00
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dawn::TextureFormat GetPreferredSwapChainTextureFormat();
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dawn::SwapChain GetSwapChain(const dawn::Device& device);
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dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device);
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void GetNextRenderPassDescriptor(const dawn::Device& device,
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const dawn::SwapChain& swapchain,
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const dawn::TextureView& depthStencilView,
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dawn::Texture* backbuffer,
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dawn::RenderPassDescriptor* info);
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