16 lines
193 B
Plaintext
16 lines
193 B
Plaintext
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#version 310 es
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precision mediump float;
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uniform highp usampler2D t;
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void tint_symbol() {
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uvec4 res = textureGather(t, vec2(0.0f, 0.0f), 3);
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return;
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}
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void main() {
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tint_symbol();
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}
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