160 lines
6.2 KiB
C++
160 lines
6.2 KiB
C++
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/RenderEncoderBase.h"
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#include "common/Constants.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/RenderPipeline.h"
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#include <math.h>
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#include <string.h>
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namespace dawn_native {
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RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
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CommandEncoderBase* topLevelEncoder,
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CommandAllocator* allocator)
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: ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
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}
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RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
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CommandEncoderBase* topLevelEncoder,
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ErrorTag errorTag)
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: ProgrammablePassEncoder(device, topLevelEncoder, errorTag) {
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}
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void RenderEncoderBase::Draw(uint32_t vertexCount,
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uint32_t instanceCount,
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uint32_t firstVertex,
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uint32_t firstInstance) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
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return;
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}
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DrawCmd* draw = mAllocator->Allocate<DrawCmd>(Command::Draw);
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draw->vertexCount = vertexCount;
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draw->instanceCount = instanceCount;
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draw->firstVertex = firstVertex;
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draw->firstInstance = firstInstance;
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}
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void RenderEncoderBase::DrawIndexed(uint32_t indexCount,
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uint32_t instanceCount,
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uint32_t firstIndex,
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int32_t baseVertex,
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uint32_t firstInstance) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
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return;
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}
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DrawIndexedCmd* draw = mAllocator->Allocate<DrawIndexedCmd>(Command::DrawIndexed);
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draw->indexCount = indexCount;
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draw->instanceCount = instanceCount;
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draw->firstIndex = firstIndex;
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draw->baseVertex = baseVertex;
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draw->firstInstance = firstInstance;
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}
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void RenderEncoderBase::DrawIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
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mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(indirectBuffer))) {
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return;
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}
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if (indirectOffset >= indirectBuffer->GetSize() ||
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indirectOffset + kDrawIndirectSize > indirectBuffer->GetSize()) {
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mTopLevelEncoder->HandleError("Indirect offset out of bounds");
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return;
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}
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DrawIndirectCmd* cmd = mAllocator->Allocate<DrawIndirectCmd>(Command::DrawIndirect);
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cmd->indirectBuffer = indirectBuffer;
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cmd->indirectOffset = indirectOffset;
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}
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void RenderEncoderBase::DrawIndexedIndirect(BufferBase* indirectBuffer,
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uint64_t indirectOffset) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
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mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(indirectBuffer))) {
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return;
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}
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if (indirectOffset >= indirectBuffer->GetSize() ||
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indirectOffset + kDrawIndexedIndirectSize > indirectBuffer->GetSize()) {
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mTopLevelEncoder->HandleError("Indirect offset out of bounds");
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return;
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}
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DrawIndexedIndirectCmd* cmd =
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mAllocator->Allocate<DrawIndexedIndirectCmd>(Command::DrawIndexedIndirect);
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cmd->indirectBuffer = indirectBuffer;
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cmd->indirectOffset = indirectOffset;
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}
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void RenderEncoderBase::SetPipeline(RenderPipelineBase* pipeline) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
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mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
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return;
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}
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SetRenderPipelineCmd* cmd =
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mAllocator->Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline);
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cmd->pipeline = pipeline;
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}
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void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer, uint64_t offset) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
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mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
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return;
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}
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SetIndexBufferCmd* cmd = mAllocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
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cmd->buffer = buffer;
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cmd->offset = offset;
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}
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void RenderEncoderBase::SetVertexBuffers(uint32_t startSlot,
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uint32_t count,
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BufferBase* const* buffers,
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uint64_t const* offsets) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
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return;
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}
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for (size_t i = 0; i < count; ++i) {
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if (mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
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return;
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}
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}
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SetVertexBuffersCmd* cmd =
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mAllocator->Allocate<SetVertexBuffersCmd>(Command::SetVertexBuffers);
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cmd->startSlot = startSlot;
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cmd->count = count;
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Ref<BufferBase>* cmdBuffers = mAllocator->AllocateData<Ref<BufferBase>>(count);
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for (size_t i = 0; i < count; ++i) {
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cmdBuffers[i] = buffers[i];
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}
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uint64_t* cmdOffsets = mAllocator->AllocateData<uint64_t>(count);
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memcpy(cmdOffsets, offsets, count * sizeof(uint64_t));
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}
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} // namespace dawn_native
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