86 lines
3.6 KiB
Plaintext
86 lines
3.6 KiB
Plaintext
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 45
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %arg_0 "arg_0"
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OpName %textureStore_9aedd3 "textureStore_9aedd3"
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OpName %arg_1 "arg_1"
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OpName %arg_2 "arg_2"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpDecorate %arg_0 NonReadable
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OpDecorate %arg_0 DescriptorSet 1
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OpDecorate %arg_0 Binding 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%11 = OpTypeImage %float 3D 0 0 0 2 Rgba8
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%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
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%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
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%void = OpTypeVoid
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%12 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%uint_1 = OpConstant %uint 1
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%19 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
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%_ptr_Function_v3uint = OpTypePointer Function %v3uint
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%22 = OpConstantNull %v3uint
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%float_1 = OpConstant %float 1
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%24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%32 = OpTypeFunction %v4float
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%textureStore_9aedd3 = OpFunction %void None %12
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%15 = OpLabel
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%arg_1 = OpVariable %_ptr_Function_v3uint Function %22
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%arg_2 = OpVariable %_ptr_Function_v4float Function %5
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OpStore %arg_1 %19
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OpStore %arg_2 %24
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%28 = OpLoad %11 %arg_0
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%29 = OpLoad %v3uint %arg_1
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%30 = OpLoad %v4float %arg_2
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%31 = OpVectorShuffle %v4float %30 %30 2 1 0 3
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OpImageWrite %28 %29 %31
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %32
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%34 = OpLabel
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%35 = OpFunctionCall %void %textureStore_9aedd3
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %12
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%37 = OpLabel
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%38 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %38
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %12
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%40 = OpLabel
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%41 = OpFunctionCall %void %textureStore_9aedd3
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %12
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%43 = OpLabel
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%44 = OpFunctionCall %void %textureStore_9aedd3
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OpReturn
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OpFunctionEnd
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