dawn-cmake/test/intrinsics/gen/textureGather/bd0b1e.wgsl.expected.wgsl

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@group(1) @binding(1) var arg_1 : texture_2d<f32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_bd0b1e() {
var res : vec4<f32> = textureGather(1, arg_1, arg_2, vec2<f32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_bd0b1e();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureGather_bd0b1e();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureGather_bd0b1e();
}