var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
a = 6;
b = 5;
let x_6 : i32 = a;
let x_7 : i32 = b;
if (((x_6 ^ x_7) != 3)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);