70 lines
1.5 KiB
HLSL
70 lines
1.5 KiB
HLSL
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_10 : register(b0, space0) {
|
||
|
uint4 x_10[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
float func_f1_(inout float x) {
|
||
|
const float x_56 = x;
|
||
|
if ((x_56 > 5.0f)) {
|
||
|
const float x_61 = gl_FragCoord.x;
|
||
|
if ((x_61 < 0.5f)) {
|
||
|
discard;
|
||
|
} else {
|
||
|
const float x_67 = gl_FragCoord.y;
|
||
|
if ((x_67 < 0.5f)) {
|
||
|
discard;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
const float x_71 = x;
|
||
|
return (x_71 + 1.0f);
|
||
|
}
|
||
|
|
||
|
void main_1() {
|
||
|
float f = 0.0f;
|
||
|
int i = 0;
|
||
|
float param = 0.0f;
|
||
|
f = 0.0f;
|
||
|
i = 0;
|
||
|
while (true) {
|
||
|
const int x_39 = i;
|
||
|
const int x_41 = asint(x_10[0].x);
|
||
|
if ((x_39 < x_41)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
{
|
||
|
param = float(i);
|
||
|
const float x_47 = func_f1_(param);
|
||
|
f = x_47;
|
||
|
i = (i + 1);
|
||
|
}
|
||
|
}
|
||
|
if ((f == 5.0f)) {
|
||
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 gl_FragCoord_param : SV_Position;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
const main_out tint_symbol_3 = {x_GLF_color};
|
||
|
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_5;
|
||
|
}
|