dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-int-loop-coun.../0-opt.wgsl

64 lines
1.5 KiB
WebGPU Shading Language
Raw Normal View History

type Arr = @stride(16) array<i32, 5>;
2021-07-23 13:10:12 +00:00
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
2021-07-23 13:10:12 +00:00
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
var indexable : array<i32, 9>;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[2];
a = x_38;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[3];
i = x_40;
loop {
let x_45 : i32 = i;
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_45 < x_47)) {
} else {
break;
}
let x_50 : i32 = i;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[4];
indexable = array<i32, 9>(1, 2, 3, 4, 5, 6, 7, 8, 9);
let x_55 : i32 = indexable[(x_50 % x_52)];
let x_56 : i32 = a;
a = (x_56 + x_55);
continuing {
let x_58 : i32 = i;
i = (x_58 + 1);
}
}
let x_60 : i32 = a;
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_60 == x_62)) {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_71 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_74 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_77 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_68), f32(x_71), f32(x_74), f32(x_77));
} else {
let x_81 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_82 : f32 = f32(x_81);
x_GLF_color = vec4<f32>(x_82, x_82, x_82, x_82);
}
return;
}
struct main_out {
@location(0)
2021-07-23 13:10:12 +00:00
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
2021-07-23 13:10:12 +00:00
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}