64 lines
1.5 KiB
WebGPU Shading Language
64 lines
1.5 KiB
WebGPU Shading Language
type Arr = @stride(16) array<i32, 5>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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var indexable : array<i32, 9>;
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[2];
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a = x_38;
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let x_40 : i32 = x_6.x_GLF_uniform_int_values[3];
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i = x_40;
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loop {
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let x_45 : i32 = i;
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_45 < x_47)) {
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} else {
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break;
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}
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let x_50 : i32 = i;
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let x_52 : i32 = x_6.x_GLF_uniform_int_values[4];
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indexable = array<i32, 9>(1, 2, 3, 4, 5, 6, 7, 8, 9);
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let x_55 : i32 = indexable[(x_50 % x_52)];
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let x_56 : i32 = a;
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a = (x_56 + x_55);
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continuing {
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let x_58 : i32 = i;
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i = (x_58 + 1);
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}
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}
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let x_60 : i32 = a;
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let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_60 == x_62)) {
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let x_68 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_71 : i32 = x_6.x_GLF_uniform_int_values[3];
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let x_74 : i32 = x_6.x_GLF_uniform_int_values[3];
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let x_77 : i32 = x_6.x_GLF_uniform_int_values[2];
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x_GLF_color = vec4<f32>(f32(x_68), f32(x_71), f32(x_74), f32(x_77));
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} else {
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let x_81 : i32 = x_6.x_GLF_uniform_int_values[3];
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let x_82 : f32 = f32(x_81);
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x_GLF_color = vec4<f32>(x_82, x_82, x_82, x_82);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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