dawn-cmake/test/tint/let/global/global.wgsl.expected.wgsl

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WebGPU Shading Language
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struct MyStruct {
f1 : f32,
}
type MyArray = array<f32, 10>;
let v1 = 1;
let v2 = 1u;
let v3 = 1.0;
let v4 = vec3<i32>(1, 1, 1);
let v5 = vec3<u32>(1u, 1u, 1u);
let v6 = vec3<f32>(1.0, 1.0, 1.0);
let v7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0));
let v8 = MyStruct();
let v9 = MyArray();
@stage(fragment)
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}