66 lines
1.4 KiB
WebGPU Shading Language
66 lines
1.4 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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let x_27 : i32 = x_6.x_GLF_uniform_int_values[3];
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a = x_27;
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i = 0;
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loop {
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let x_32 : i32 = i;
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if ((x_32 < 3)) {
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} else {
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break;
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}
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let x_35 : i32 = i;
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_35 == x_37)) {
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let x_42 : i32 = a;
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a = (x_42 + 1);
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} else {
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let x_44 : i32 = a;
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let x_45 : i32 = i;
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a = (x_44 / x_45);
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}
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continuing {
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let x_47 : i32 = i;
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i = (x_47 + 1);
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}
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}
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let x_49 : i32 = a;
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[2];
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if ((x_49 == x_51)) {
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let x_57 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_60 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_63 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_66 : i32 = x_6.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_66));
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} else {
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let x_70 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_71 : f32 = f32(x_70);
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x_GLF_color = vec4<f32>(x_71, x_71, x_71, x_71);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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