22 lines
399 B
WebGPU Shading Language
22 lines
399 B
WebGPU Shading Language
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
var<private> frag_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
let x_12 : vec4<f32> = frag_color;
|
||
|
x_GLF_color = x_12;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main([[location(0)]] frag_color_param : vec4<f32>) -> main_out {
|
||
|
frag_color = frag_color_param;
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|