2021-06-28 23:04:43 +00:00
|
|
|
#include <metal_stdlib>
|
2021-06-28 23:04:43 +00:00
|
|
|
|
2021-06-28 23:04:43 +00:00
|
|
|
using namespace metal;
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float none [[user(locn0)]];
|
|
|
|
float flat [[user(locn1)]] [[flat]];
|
|
|
|
float perspective_center [[user(locn2)]] [[center_perspective]];
|
|
|
|
float perspective_centroid [[user(locn3)]] [[centroid_perspective]];
|
|
|
|
float perspective_sample [[user(locn4)]] [[sample_perspective]];
|
|
|
|
float linear_center [[user(locn5)]] [[center_no_perspective]];
|
|
|
|
float linear_centroid [[user(locn6)]] [[centroid_no_perspective]];
|
|
|
|
float linear_sample [[user(locn7)]] [[sample_no_perspective]];
|
|
|
|
};
|
|
|
|
|
|
|
|
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
|
|
|
float const none = tint_symbol_1.none;
|
|
|
|
float const flat = tint_symbol_1.flat;
|
|
|
|
float const perspective_center = tint_symbol_1.perspective_center;
|
|
|
|
float const perspective_centroid = tint_symbol_1.perspective_centroid;
|
|
|
|
float const perspective_sample = tint_symbol_1.perspective_sample;
|
|
|
|
float const linear_center = tint_symbol_1.linear_center;
|
|
|
|
float const linear_centroid = tint_symbol_1.linear_centroid;
|
|
|
|
float const linear_sample = tint_symbol_1.linear_sample;
|
|
|
|
return;
|
|
|
|
}
|
2021-06-28 23:04:43 +00:00
|
|
|
|