SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
vec2 x_1 = (vec2(50.0f, 60.0f) % vec2(60.0f, 50.0f));
return;
}
void tint_symbol() {
main_1();
void main() {
tint_symbol();
Error parsing GLSL shader:
ERROR: 0:5: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const 2-component vector of float' and a right operand of type ' const 2-component vector of float' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.