SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
float x_1 = (50.0f % 60.0f);
return;
}
void tint_symbol() {
main_1();
void main() {
tint_symbol();
Error parsing GLSL shader:
ERROR: 0:5: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.