2021-06-03 11:26:17 +00:00
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[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
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fn textureLoad_c2a480() {
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2021-07-08 21:04:53 +00:00
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var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 0);
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2021-06-03 11:26:17 +00:00
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}
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[[stage(vertex)]]
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2021-06-04 17:31:48 +00:00
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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2021-06-03 11:26:17 +00:00
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textureLoad_c2a480();
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2021-06-04 17:31:48 +00:00
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return vec4<f32>();
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2021-06-03 11:26:17 +00:00
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureLoad_c2a480();
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}
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2021-06-29 18:39:44 +00:00
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[[stage(compute), workgroup_size(1)]]
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2021-06-03 11:26:17 +00:00
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fn compute_main() {
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textureLoad_c2a480();
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}
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