#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void clamp_bd43ce() {
uint4 res = clamp(uint4(), uint4(), uint4());
}
vertex tint_symbol vertex_main() {
clamp_bd43ce();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
fragment void fragment_main() {
return;
kernel void compute_main() {