26 lines
380 B
WebGPU Shading Language
26 lines
380 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct SB {
|
||
|
arg_0 : array<f32>;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<storage> sb : [[access(read)]] SB;
|
||
|
|
||
|
fn arrayLength_b083be() {
|
||
|
var res : u32 = arrayLength(sb.arg_0);
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
arrayLength_b083be();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
arrayLength_b083be();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
arrayLength_b083be();
|
||
|
}
|