21 lines
282 B
HLSL
21 lines
282 B
HLSL
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void distance_aa4055() {
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float res = distance(float2(0.0f, 0.0f), float2(0.0f, 0.0f));
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}
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void vertex_main() {
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distance_aa4055();
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return;
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}
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void fragment_main() {
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distance_aa4055();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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distance_aa4055();
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return;
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}
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