21 lines
346 B
WebGPU Shading Language
21 lines
346 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var arg_0 : texture_cube<i32>;
|
||
|
|
||
|
fn textureNumLevels_080d95() {
|
||
|
var res : i32 = textureNumLevels(arg_0);
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
textureNumLevels_080d95();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureNumLevels_080d95();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
textureNumLevels_080d95();
|
||
|
}
|