dawn-cmake/test/intrinsics/gen/textureSampleLevel/a4af26.wgsl.expected.hlsl

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Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_a4af26() {
float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0));
}
void vertex_main() {
textureSampleLevel_a4af26();
return;
}
void fragment_main() {
textureSampleLevel_a4af26();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_a4af26();
return;
}