dawn-cmake/test/buffer/uniform/static_index/read.wgsl.expected.wgsl

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WebGPU Shading Language
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struct Inner {
@size(16)
x : i32;
}
struct S {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : vec2<i32>;
h : vec2<i32>;
i : mat2x3<f32>;
j : mat3x2<f32>;
@align(16)
k : Inner;
@align(16)
l : array<Inner, 4>;
}
@binding(0) @group(0) var<uniform> s : S;
@stage(compute) @workgroup_size(1)
fn main() {
let a = s.a;
let b = s.b;
let c = s.c;
let d = s.d;
let e = s.e;
let f = s.f;
let g = s.g;
let h = s.h;
let i = s.i;
let j = s.j;
let k = s.k;
let l = s.l;
}