dawn-cmake/test/tint/builtins/gen/literal/textureSampleCompare/dec064.wgsl.expected.hlsl

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Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_dec064() {
float res = arg_0.SampleCmp(arg_1, (0.0f).xx, 1.0f, (0).xx);
}
void fragment_main() {
textureSampleCompare_dec064();
return;
}