2021-07-14 18:01:36 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct FragmentInput {
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float2 vUv;
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};
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struct FragmentOutput {
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float4 color;
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};
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struct tint_symbol_2 {
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float2 vUv [[user(locn2)]];
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};
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struct tint_symbol_3 {
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float4 color [[color(0)]];
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};
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2021-08-04 22:15:28 +00:00
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FragmentOutput tint_symbol_inner(FragmentInput fIn, depth2d<float, access::sample> tint_symbol_5, sampler tint_symbol_6) {
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2021-07-14 18:01:36 +00:00
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float const sample = tint_symbol_5.sample(tint_symbol_6, fIn.vUv);
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float3 const color = float3(sample, sample, sample);
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FragmentOutput fOut = {};
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fOut.color = float4(color, 1.0f);
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2021-08-04 22:15:28 +00:00
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return fOut;
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}
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2021-08-12 19:47:20 +00:00
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fragment tint_symbol_3 tint_symbol(depth2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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2021-08-04 22:15:28 +00:00
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FragmentInput const tint_symbol_4 = {.vUv=tint_symbol_1.vUv};
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FragmentOutput const inner_result = tint_symbol_inner(tint_symbol_4, tint_symbol_7, tint_symbol_8);
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tint_symbol_3 wrapper_result = {};
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wrapper_result.color = inner_result.color;
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return wrapper_result;
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2021-07-14 18:01:36 +00:00
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}
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