2022-06-02 14:36:10 +00:00
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#include <metal_stdlib>
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using namespace metal;
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uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
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uint const s = min(offset, 32u);
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uint const e = min(32u, (s + count));
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return insert_bits(v, n, s, (e - s));
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}
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void insertBits_87826b() {
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2022-07-26 14:27:25 +00:00
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uint3 arg_0 = uint3(1u);
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uint3 arg_1 = uint3(1u);
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2022-06-02 14:36:10 +00:00
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uint arg_2 = 1u;
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uint arg_3 = 1u;
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uint3 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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insertBits_87826b();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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insertBits_87826b();
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return;
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}
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kernel void compute_main() {
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insertBits_87826b();
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return;
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}
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