Ben Clayton 7052cb57ff Revert "Add test setting the locale."
This reverts commit 9cdc3343ff2f88e44bbc2f43feb2c0f05b3e03ad.

Reason for revert: For some reason, Windows kokoro bots are now taking objection to this test.

Original change's description:
> Add test setting the locale.
>
> This CL adds a test which sets the locale to one which uses `1,00`
> instead of `1.00`. This ensures the float emission will get the right
> format.
>
> Bug: tint:1686
> Change-Id: Ib87235c7beac351b7dcbf37534df07135da377e5
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120881
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>

TBR=dsinclair@chromium.org,bclayton@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I2ace266871958a2d467855d55079aae467195ce0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: tint:1686
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121462
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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