2022-10-24 23:58:53 +00:00
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#include <metal_stdlib>
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using namespace metal;
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void textureSampleBias_c6953d(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
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2022-11-04 17:06:03 +00:00
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float3 arg_2 = float3(1.0f);
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2022-10-24 23:58:53 +00:00
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uint arg_3 = 1u;
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float arg_4 = 1.0f;
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float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3, bias(arg_4));
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}
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fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
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textureSampleBias_c6953d(tint_symbol_2, tint_symbol_3);
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return;
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}
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