45 lines
1.3 KiB
HLSL
45 lines
1.3 KiB
HLSL
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SKIP: FAILED
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struct FragmentOutputs {
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int loc0;
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float frag_depth;
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uint loc1;
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float loc2;
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uint sample_mask;
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float4 loc3;
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float16_t loc4;
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vector<float16_t, 3> loc5;
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};
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struct tint_symbol {
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int loc0 : SV_Target0;
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uint loc1 : SV_Target1;
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float loc2 : SV_Target2;
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float4 loc3 : SV_Target3;
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float16_t loc4 : SV_Target4;
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vector<float16_t, 3> loc5 : SV_Target5;
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float frag_depth : SV_Depth;
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uint sample_mask : SV_Coverage;
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};
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FragmentOutputs main_inner() {
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const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f), float16_t(2.25h), vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h))};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const FragmentOutputs inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.loc0 = inner_result.loc0;
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wrapper_result.frag_depth = inner_result.frag_depth;
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wrapper_result.loc1 = inner_result.loc1;
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wrapper_result.loc2 = inner_result.loc2;
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wrapper_result.sample_mask = inner_result.sample_mask;
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wrapper_result.loc3 = inner_result.loc3;
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wrapper_result.loc4 = inner_result.loc4;
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wrapper_result.loc5 = inner_result.loc5;
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return wrapper_result;
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}
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FXC validation failure:
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D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x000002135B880A00(8,3-11): error X3000: unrecognized identifier 'float16_t'
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