2018-07-18 09:40:26 +00:00
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// Copyright 2017 The Dawn Authors
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2017-07-19 22:41:17 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-07-24 14:42:33 +00:00
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#ifndef DAWNNATIVE_D3D12_SWAPCHAIND3D12_H_
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#define DAWNNATIVE_D3D12_SWAPCHAIND3D12_H_
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2017-07-19 22:41:17 +00:00
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/SwapChain.h"
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2017-07-19 22:41:17 +00:00
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2018-07-24 14:45:45 +00:00
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namespace dawn_native { namespace d3d12 {
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2017-07-19 22:41:17 +00:00
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2019-02-15 11:15:58 +00:00
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class Device;
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2020-04-06 18:20:02 +00:00
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class SwapChain final : public OldSwapChainBase {
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2017-11-24 19:04:22 +00:00
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public:
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2019-02-15 11:15:58 +00:00
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SwapChain(Device* device, const SwapChainDescriptor* descriptor);
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2017-07-19 22:41:17 +00:00
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2017-11-24 19:04:22 +00:00
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protected:
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2020-04-06 18:20:02 +00:00
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~SwapChain() override;
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2018-08-27 00:44:48 +00:00
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TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
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2019-10-07 15:32:10 +00:00
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MaybeError OnBeforePresent(TextureBase* texture) override;
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2018-07-11 15:43:53 +00:00
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2019-10-23 11:57:41 +00:00
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wgpu::TextureUsage mTextureUsage;
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2017-07-19 22:41:17 +00:00
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};
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2018-07-24 14:45:45 +00:00
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}} // namespace dawn_native::d3d12
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2017-07-19 22:41:17 +00:00
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2018-07-24 14:42:33 +00:00
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#endif // DAWNNATIVE_D3D12_SWAPCHAIN_D3D12_H_
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