dawn-cmake/test/tint/access/let/matrix.spvasm.expected.glsl

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#version 310 es
void main_1() {
float x_24 = vec3(4.0f, 5.0f, 6.0f).y;
return;
}
void tint_symbol() {
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}