#version 310 es
void main_1() {
float x_24 = vec3(4.0f, 5.0f, 6.0f).y;
return;
}
void tint_symbol() {
main_1();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();