2021-07-13 12:18:13 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-08-23 21:45:23 +00:00
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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2021-08-23 21:45:23 +00:00
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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2021-12-03 21:50:23 +00:00
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inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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2021-08-23 21:45:23 +00:00
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return vec<T, M>(lhs) * rhs;
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}
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2022-06-24 17:01:59 +00:00
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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2021-07-13 12:18:13 +00:00
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};
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2022-02-09 23:55:51 +00:00
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2021-07-13 12:18:13 +00:00
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struct Inner {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ int2 g;
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/* 0x0038 */ int2 h;
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/* 0x0040 */ float2x3 i;
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/* 0x0060 */ float3x2 j;
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2022-06-24 17:01:59 +00:00
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/* 0x0078 */ tint_array<int8_t, 8> tint_pad;
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/* 0x0080 */ tint_array<int4, 4> k;
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};
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2022-02-09 23:55:51 +00:00
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2021-07-13 12:18:13 +00:00
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struct S {
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/* 0x0000 */ tint_array<Inner, 8> arr;
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};
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2021-10-28 15:00:39 +00:00
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void tint_symbol_inner(uint idx, const constant S* const tint_symbol_1) {
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2022-06-24 17:01:59 +00:00
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int3 const a = (*(tint_symbol_1)).arr[idx].a;
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int const b = (*(tint_symbol_1)).arr[idx].b;
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uint3 const c = (*(tint_symbol_1)).arr[idx].c;
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uint const d = (*(tint_symbol_1)).arr[idx].d;
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float3 const e = (*(tint_symbol_1)).arr[idx].e;
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float const f = (*(tint_symbol_1)).arr[idx].f;
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int2 const g = (*(tint_symbol_1)).arr[idx].g;
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int2 const h = (*(tint_symbol_1)).arr[idx].h;
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float2x3 const i = (*(tint_symbol_1)).arr[idx].i;
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float3x2 const j = (*(tint_symbol_1)).arr[idx].j;
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tint_array<int4, 4> const k = (*(tint_symbol_1)).arr[idx].k;
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2021-08-04 22:15:28 +00:00
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}
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2021-10-28 15:00:39 +00:00
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kernel void tint_symbol(const constant S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
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tint_symbol_inner(idx, tint_symbol_2);
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2021-07-13 12:18:13 +00:00
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return;
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}
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