dawn-cmake/test/tint/builtins/gen/var/textureNumSamples/a3c8a0.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureNumSamples_a3c8a0() {
var res : i32 = textureNumSamples(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumSamples_a3c8a0();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumSamples_a3c8a0();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumSamples_a3c8a0();
}